I saw it last week-end in
Monday, September 25, 2006
An Inconvenient Truth
Tuesday, September 19, 2006
Friday, September 08, 2006
I am not blogging in India...
Wednesday, August 30, 2006
Download free books with Google Books
Search Engine Watch does a great review of the service.
Tuesday, August 29, 2006
Myspace users balk at phony profiles, advertising
Rachel Honig, from Digital Power & Light comments: "(...) at some point the fictional character isn't going to be able to interact with you anymore, and the novelty will wear off (...) As a marketer, it's all about creating a long and meaningful relationship with the consumer, and if you leave them feeling sort of cheated, as it were, that's not helping."
The Online Media Daily points to a Universal McCann survey that found that only 10% of users said corporate messaging in blogs "can add value to my experience."
Wednesday, August 23, 2006
Advertisers wary of advertising on social networks
I like Jeremy Verba’s quote: “Brand marketers will go where the audience is (…) when MTV and cable TV launched, advertisers didn’t want to be there.”
Tuesday, August 08, 2006
Google Myspace deal
Article on Marketing Vox
Thursday, August 03, 2006
Agency.com's extra cheesy pitch video to Subway goes viral
I came across this story through Steve’s bellicose posting. I started to write a contrarian post to defend Agency.com’s much mocked-after video pitch to Subway, diligently posted on Youtube for the world and its viruses to enjoy. However, after reading comments on AdFreak, Adrants and on Youtube, I changed my mind. There is ground for reputational damages.
Friday, July 28, 2006
Wednesday, July 26, 2006
The London Blogging School
Very proud!
Via Divine Miss N
Advertisers' opportunities in video-games
Following from my previous post on in-games advertising, I found this video from bruceprokopets showcasing different ad formats for video-games. Nice work and there is a CNBC report thrown in too.
Tuesday, July 25, 2006
Youniversal Branding: in-games advertising and online communities
- More than 100 million people worldwide log on every month to play interactive computer games (source: NYT, December 2005).
- Gaming is, for gamers, the third-most-popular use of media entertainment in the last week, after watching TV (96%) and listening to music (94%) (source: Mediaedge:cia, December 2005).
- In 2005, advertisers spent approximately $56M placing ads in video games, up from $34 in 2004.
- In-game advertising results in a 60 percent increase in awareness for a new product and animated 3-D ads achieve twice the recall of static billboards (Nielsen Interactive Entertainment)
It's me and me again!
I rarely comment on my public speaking engagements or publishing mentions but I decided to be more upfront. So with a total lack of subtlety, I am pointing out to two recent contributions: an article on blogs in Corp Comms magazine and a merit award for Atticus, WPP's thought-leadership magazine for the piece I submitted to Global PR Blog Week 2.0. last year. Apparently it will be published in the next issue.
Wednesday, July 19, 2006
It has been a long time...
Monday, July 03, 2006
Sunday, July 02, 2006
It's France v. Portugal in the semi final!
Chinese blog more popular than Boing Boing
Friday, June 30, 2006
5 reasons why social networks fail, succeed
I would add that social networks can fail or succeed depending on whether they attract the right type of crowd at the first place, then balance members quality and quantity. Example: if you and your friends joined a social network, only to find out that the coolest kids in your class are on another one, will you switch? Most likely because cool people will attract more cool people. This networking effect is behind the success of Linkedin, who has many members at VP level and above. So if I were to look for a job, would I go to the place where VPs hang out or just any social network as long as it has loads of functionality?